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Gifthealth
Posted 26 days agoVerified live 22h ago

Product Designer, Patient Experience

Brief overview

Remote
FigmaUsability TestingInteraction DesignVisual DesignResponsive DesignEngineering HandoffHealthcare or Regulated-Environment ExperienceConsumer-Facing Product DesignDesign SystemsFramer

About the company

Gifthealth logo
Gifthealthgifthealth.com

GiftHealth is a healthcare tech startup that streamlines pharmacy experience with free delivery and competitive medication pricing.

Job description

Summary

Gifthealth is revolutionizing healthcare by simplifying prescription and health service management to provide seamless, personalized experiences. The Product Designer, Patient Experience will own end-to-end design for patient-facing surfaces, including research, flows, interfaces, prototyping, usability testing, accessibility, and engineering handoff.

Responsibilities

  • Design for the Patient Experience surfaces: portal, checkout, enrollment, insurance and access flows, and patient communications
  • Own end-to-end design on the work assigned to you: problem framing, flows and IA, wireframes, high-fidelity UI, and every state (empty, loading, error, success, edge cases)
  • Run lightweight usability tests, watch session recordings, and partner with Research on the bigger questions. Show why the design is the way it is
  • Build fast, get them in front of patients or internal proxies, and change your mind when the evidence says to
  • Give engineering work that is ready to build: specs, states, responsive behavior, accessibility annotations. Review the build and hold the fidelity bar
  • Treat WCAG AA as the floor. Real inclusivity for elderly and low-tech-literacy patients is the goal
  • Use the design system with judgment, don't fork it, and surface gaps to the system owner instead of working around them
  • Bring your own work to review early and give useful feedback on others' work

Skills

  • No specific degree required; equivalent practical experience will be considered
  • 2-5 years designing digital product, with a portfolio of shipped work: real product, real constraints, real users, not concept pieces or agency comps
  • Case studies that show the whole process: what the problem was, what you tried, what the evidence said, what shipped, and what happened after
  • Solid interaction and visual craft. Clean, usable, consistent. You handle edge cases and responsive behavior without being reminded
  • End-to-end thinking. You design flows, not screens, and you know where the patient came from and where they go next
  • Comfortable running your own lightweight usability testing
  • Strong Figma fundamentals: auto-layout, components, variables, working inside an existing system
  • Clean engineering handoff and a track record of engineers trusting your files
  • Hands-on with AI tools in your actual workflow, not just curious about them
  • Self-directed. You take an ambiguous ask, figure out what “done” looks like, and drive it there
  • Must be able to sit or stand at a workstation and use design tools (e.g., Figma) for extended periods
  • Must be able to communicate effectively, verbally and in writing, with PMs, engineers, Research, and design leadership
  • Must be able to run and participate in usability testing sessions, including engaging directly with patients or internal proxies
  • Must be able to work collaboratively across time zones with distributed Product, Engineering, and Design partners
  • Preferred: Healthcare, healthtech, pharmacy, or another regulated environment
  • Preferred: Consumer-facing flows where conversion or retention was the goal
  • Preferred: Experience designing for internal or operational tools alongside consumer surfaces
  • Preferred: Contribution to a design system, even a small one
  • Preferred: Motion or prototyping depth (Figma prototyping, Framer, code prototypes)

Qualifications

Must Haves

  • No specific degree required; equivalent practical experience will be considered
  • 2-5 years designing digital product, with a portfolio of shipped work: real product, real constraints, real users, not concept pieces or agency comps
  • Case studies that show the whole process: what the problem was, what you tried, what the evidence said, what shipped, and what happened after
  • Solid interaction and visual craft. Clean, usable, consistent. You handle edge cases and responsive behavior without being reminded
  • End-to-end thinking. You design flows, not screens, and you know where the patient came from and where they go next
  • Comfortable running your own lightweight usability testing
  • Strong Figma fundamentals: auto-layout, components, variables, working inside an existing system
  • Clean engineering handoff and a track record of engineers trusting your files
  • Hands-on with AI tools in your actual workflow, not just curious about them
  • Self-directed. You take an ambiguous ask, figure out what “done” looks like, and drive it there
  • Must be able to sit or stand at a workstation and use design tools (e.g., Figma) for extended periods
  • Must be able to communicate effectively, verbally and in writing, with PMs, engineers, Research, and design leadership
  • Must be able to run and participate in usability testing sessions, including engaging directly with patients or internal proxies
  • Must be able to work collaboratively across time zones with distributed Product, Engineering, and Design partners

Nice to Haves

  • Preferred: Healthcare, healthtech, pharmacy, or another regulated environment
  • Preferred: Consumer-facing flows where conversion or retention was the goal
  • Preferred: Experience designing for internal or operational tools alongside consumer surfaces
  • Preferred: Contribution to a design system, even a small one
  • Preferred: Motion or prototyping depth (Figma prototyping, Framer, code prototypes)

Benefits

  • Hybrid / Remote work arrangement

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