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Intel
Posted 4 days agoVerified live 1d ago

Research Scientist Intern - Graphics, ML

Brief overview

Remote
PhDOr in progress
$171k/yrStated minimum
1+ yrsMinimum
6,884 H-1B approvalsDept. of Labor
3,965 green cardsCertified filings
C/C++PythonMachine LearningPyTorchComputer GraphicsReal-Time 3D RenderingRasterizationRay TracingPhysically Based RenderingMonte Carlo MethodsOpenGLVulkanDirectXGLSLHLSLCUDASYCL

About the company

Global technology company delivering semiconductor innovations and computing platforms.

Visa sponsorship history

4 years sponsoring, last filed FY2026

Data powered by U.S. Department of Labor. This does not guarantee sponsorship for this specific role.
6,884H-1B approved
97%approval rate
2,035new H-1B hires
3,965PERM certified
$133,432median wage / yr
H-1B Petition ApprovalsVisas USCIS actually granted: the strongest sign the company sponsors.
20232,130
20242,543
20252,057
2026154
LCA Certified ApplicationsAn early filing step, not a visa approval: it signals intent, not confirmed sponsorship.
2023385
2024487
2025284
2026239
Green Card (PERM) FilingsCertified green card filings: a long-term commitment to international hires.
20231,807
20241,122
2025951
202685
Top sponsored roles
Component Design EngineerSoftware EngineerProcess EngineerGraphics Hardware EngineerEngineering Manager
Sponsored employees from
IndiaChinaBangladeshNigeriaTaiwan

Job description

Summary

Intel is seeking a Research Scientist Intern to join its Graphics Research Organization and help develop next-generation graphics technologies. The role involves researching real-time 3D rendering, machine learning, highly parallel algorithms, and graphics and AI techniques, with potential contributions to graphics hardware and software products and research publications.

Responsibilities

  • Conducting cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms
  • Collaborate with industry-leading researchers to develop innovative graphics and AI techniques
  • Your work may contribute directly to Intel's graphics hardware and software products while advancing the state of the art in both industry and academia through research publications

Skills

  • Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning
  • At least 1 year of academic, research, or industry experience in:
  • Modern C/C++ and Python programming
  • Machine learning concepts, algorithms, and frameworks such as PyTorch
  • Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods
  • Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL
  • GPGPU programming technologies such as CUDA, SYCL, or OpenCL
  • Publications in top-tier computer graphics, computer vision conferences, or journals
  • Strong foundation in linear algebra, numerical optimization, probability, and statistical estimation
  • Experience with image processing and computer vision techniques, including multi-scale filtering, Fourier transforms, optical flow, feature alignment, and image segmentation
  • Familiarity with vision transformer models such as DINO, CLIP, and V-JEPA
  • Experience developing neural rendering applications, including super-resolution, denoising, and deblurring
  • Research or software engineering experience through internships, industry roles, open-source contributions, or competitive programming
  • Experience applying machine learning techniques to real-time graphics problems
  • Understanding of GPU architectures, graphics workloads, and performance optimization
  • Experience with profiling, debugging, and performance analysis tools

Qualifications

Must Haves

  • Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning
  • At least 1 year of academic, research, or industry experience in:
  • Modern C/C++ and Python programming
  • Machine learning concepts, algorithms, and frameworks such as PyTorch
  • Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods
  • Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL
  • GPGPU programming technologies such as CUDA, SYCL, or OpenCL

Nice to Haves

  • Publications in top-tier computer graphics, computer vision conferences, or journals
  • Strong foundation in linear algebra, numerical optimization, probability, and statistical estimation
  • Experience with image processing and computer vision techniques, including multi-scale filtering, Fourier transforms, optical flow, feature alignment, and image segmentation
  • Familiarity with vision transformer models such as DINO, CLIP, and V-JEPA
  • Experience developing neural rendering applications, including super-resolution, denoising, and deblurring
  • Research or software engineering experience through internships, industry roles, open-source contributions, or competitive programming
  • Experience applying machine learning techniques to real-time graphics problems
  • Understanding of GPU architectures, graphics workloads, and performance optimization
  • Experience with profiling, debugging, and performance analysis tools

Benefits

  • Stock bonuses
  • Health benefits
  • Retirement benefits
  • Vacation
  • This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need.

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