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Sony Interactive Entertainment
Posted 6 days agoVerified live 1d ago

Game Artist (Generalist)

Brief overview

Remote
UndergradOr in progress
$110k–$164k/yrStated range
3+ yrsMinimum
2D and 3D Game Art3D ModelingTexturingLighting and MaterialsPhotoshopMayaBlenderZBrushSubstance PainterUnityUnreal EngineVFX and Particle SystemsIndependent Problem Solving

Job description

Summary

Sony Interactive Entertainment, the company behind the PlayStation brand, is seeking a versatile Game Artist (Generalist) to bring game worlds, characters, props, and visual systems to life. The role contributes across the full art pipeline, including 2D and 3D asset creation, engine integration, lighting, materials, VFX, and final polish while collaborating with designers and developers.

Responsibilities

  • Translate rough concepts, references, and design ideas into finalized 2D and 3D game assets, including environments, characters, props, and supporting visual elements
  • Model, texture, and optimize high- and low-poly assets for use in real-time game engines
  • Create textures, materials, and shaders that support the game’s visual style and technical requirements
  • Import, organize, and set up assets, scenes, cameras, lighting, and materials in engines such as Unity or Unreal Engine
  • Create visual polish elements, including particle effects, simple animations, material effects, and other VFX that improve gameplay clarity and presentation
  • Collaborate with designers, engineers, animators, and other team members to ensure art assets support gameplay mechanics, readability, and performance budgets
  • Iterate on assets based on feedback from stakeholders, playtests, and technical constraints
  • Maintain clean, organized source files and follow established naming, versioning, and implementation standards
  • Help define and maintain a consistent visual style across multiple asset types and game systems

Skills

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation
  • Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools
  • Experience working with real-time game engines such as Unity or Unreal Engine
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability
  • Ability to create assets across a range of styles, from stylized to realistic, depending on project needs
  • Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work
  • Ability to work independently, solve visual and technical problems, and make progress with minimal oversight
  • Strong communication skills and comfort working closely with design and engineering disciplines
  • Understanding of optimization, asset budgets, and performance considerations for real-time games
  • Experience creating VFX, particle systems, shaders, or procedural materials
  • Familiarity with character art workflows, including rigging, skinning, or simple animation
  • Experience with environment art, set dressing, lighting, and scene composition
  • Understanding of version control tools and collaborative game development workflows
  • Experience working on small teams, prototypes, indie games, or live production environments
  • Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine

Qualifications

Must Haves

  • Broad generalist skillset across modeling, texturing, lighting, materials, and basic rigging or animation
  • Strong proficiency with industry-standard art tools such as Photoshop and DCC software including Maya, Blender, ZBrush, Substance Painter, or equivalent tools
  • Experience working with real-time game engines such as Unity or Unreal Engine
  • Strong understanding of color theory, composition, lighting, form, silhouette, and visual readability
  • Ability to create assets across a range of styles, from stylized to realistic, depending on project needs
  • Portfolio demonstrating strong artistic fundamentals and a variety of completed 2D and/or 3D game art work
  • Ability to work independently, solve visual and technical problems, and make progress with minimal oversight
  • Strong communication skills and comfort working closely with design and engineering disciplines
  • Understanding of optimization, asset budgets, and performance considerations for real-time games

Nice to Haves

  • Experience creating VFX, particle systems, shaders, or procedural materials
  • Familiarity with character art workflows, including rigging, skinning, or simple animation
  • Experience with environment art, set dressing, lighting, and scene composition
  • Understanding of version control tools and collaborative game development workflows
  • Experience working on small teams, prototypes, indie games, or live production environments
  • Basic scripting or blueprint/visual scripting knowledge in Unity or Unreal Engine

Benefits

  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • This role also may be eligible for a bonus package
  • Flexible remote work

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