Studio Wildcard logo
Studio Wildcard
Posted 69 days agoVerified live 2d ago

Technical Animator (Animation Blueprints & Control Rig) – Remote or On-Site

Brief overview

Remote
$70k–$90k/yrStated range
3+ yrsMinimum
Unreal Engine Animation BlueprintsControl RigReal-time animation systemsUnreal Engine 5Character/creature riggingSkinning in MayaPhysics-driven animationTool ProgrammingMELPyMel PythonHoudini

About the company

Studio Wildcard logo
Studio Wildcardstudiowildcard.com

Studio Wildcard is an American video game developer based in Kirkland, Washington.

Job description

Summary

Studio Wildcard is the developer of the popular video game ARK: Survival Evolved, and they are seeking a talented Technical Animator to join their team. The role involves designing and implementing high-impact animation systems using Unreal Engine Animation Blueprints and Control Rigs, while collaborating with cross-functional teams to enhance current solutions.

Responsibilities

  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems

Skills

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems)
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5
  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience

Qualifications

Must Haves

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems)
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5

Nice to Haves

  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience

Benefits

  • We pay 100% of all premiums for the employee and discounted rates for dependent premiums.
  • Medical (5 different plans to choose from)
  • Dental
  • Vision
  • Short Term and Long Term Disability
  • Life Insurance
  • 401(k) option
  • 100% covered Parental Leave
  • PTO
  • Paid Holidays
  • Unlimited Sick Time
  • FSA/ HSA options

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