Summary
Companion Group is an AAA co-development gaming studio renowned for overcoming intricate challenges in multiplayer game development. They are seeking a Technical Artist specialising in Materials to develop stylised materials and enhance the studio's material pipelines for their upcoming title.
Responsibilities
- Design, prototype, and implement stylised materials and surface shaders within Unreal Engine
- Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials
- Optimise material performance across platforms, with special consideration for console limitations
- Build and maintain a modular, scalable material system that empowers artists and reduces overhead
- Troubleshoot and debug material-related issues in the engine
- Document material systems and educate artists on best practices and performance budgeting
- Contribute to visual development and R&D efforts that push the aesthetic envelope
- Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments
Skills
- 3+ years of experience in the game industry
- Deep expertise in Unreal Engine's material editor and shader pipeline (custom nodes, parameterisation, etc.)
- Strong understanding of PBR workflows, stylised rendering, and real-time lighting
- Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights)
- Solid grasp of GPU performance and platform optimisation principles
- Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.)
- Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams
- Self-motivated, organised, and able to work independently
- Experience with material authoring tools like Substance Designer, Quixel, or MaterialX
- Knowledge of procedural material workflows and texturing automation
- Experience supporting stylised, hand-painted, or retro-futuristic art styles
- Familiarity with console development (Switch, PlayStation, Xbox)
- Basic understanding of scripting or blueprinting in Unreal Engine for shader logic
Qualifications
Must Haves
- 3+ years of experience in the game industry
- Deep expertise in Unreal Engine's material editor and shader pipeline (custom nodes, parameterisation, etc.)
- Strong understanding of PBR workflows, stylised rendering, and real-time lighting
- Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights)
- Solid grasp of GPU performance and platform optimisation principles
- Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.)
- Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams
- Self-motivated, organised, and able to work independently
Nice to Haves
- Experience with material authoring tools like Substance Designer, Quixel, or MaterialX
- Knowledge of procedural material workflows and texturing automation
- Experience supporting stylised, hand-painted, or retro-futuristic art styles
- Familiarity with console development (Switch, PlayStation, Xbox)
- Basic understanding of scripting or blueprinting in Unreal Engine for shader logic
Benefits
- A clear career progression path with opportunities for growth and recognition.
- Fully remote position, offering the flexibility to work from anywhere.
- Work alongside industry veterans.
- Be part of a passionate, dynamic team working on exciting, boundary-pushing projects.