Summary
Goodgame Studios is a leading mobile and live-service game studio known for data-driven game development. They are seeking a Marketing Developer to create engaging video and playable ads for a new mobile strategy game, where the role involves hands-on development from concept to delivery.
Responsibilities
- Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
- Build lightweight minigames and prototypes in Unity
- Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
- Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
- Comfort using AI tools in the production workflow (welcome and encouraged – just tell us where you used them)
Skills
- Hands-on playable ad experience for mobile game
- At least +3 years of experience in a similar role
- Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
- Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
- Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
- Node.js for build scripts and build automation
- Experience in Idle Arcade genre mechanics
- 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
Qualifications
Must Haves
- Hands-on playable ad experience for mobile game
- At least +3 years of experience in a similar role
- Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
- Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
- Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
Nice to Haves
- Node.js for build scripts and build automation
- Experience in Idle Arcade genre mechanics
- 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
Benefits
- Full ownership of the ad units you build, from mechanic through build to delivery
- An environment where AI tools are welcome and you can use them without justifying it
- A collaborative, international team at one of Europe's leading mobile and live-service game studios
- Remote status: Fully Remote