Summary
LeadStack Inc. is seeking a Creative Services Designer, Playables, with a strong eye for visual design and experience in designing action-oriented playable ads. The role involves assisting with level design and asset creation for playable ads, collaborating with various stakeholders, and utilizing AI tools to enhance the design process.
Responsibilities
- This role reports directly to the Creative Director of the Creative Services team within Mobile Game Publishing
- Rapidly design and create mockups of mini-game and playable concepts that the team will implement and test with UA
- Support 3D modeling needs including rigging, topology cleanup, and asset optimization
- Communicate, collaborate and give feedback to the creative team on implementation targets of creative playable outputs
- Think critically, demonstrate empathy, and create recommendations for player interactions and desired themes for future playables
- Seek reviews from stakeholders, peers, and UA to rapidly iterate upon designs, making decisions informed by feedback and user data
- Work closely with PMM and CS Creative Director to create playable campaigns
- Utilize AI tools to rapidly inform new playable concepts, iterations and leverage AI to streamline the playable creation process
Skills
- Knowledge of Unity, Unreal, or HTML games
- 3+ years
- Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
- 3+ years
- Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
- 3+ years
- Strong communication skills including oral, visual and written
- Understanding of current mobile market in the midcore/hybrid casual space
- A portfolio demonstrating knowledge of level design, preferably in a playable ad or casual game format, 3D modeling skills
- Understanding of UA mini-games and playable ads
- Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
- Experience with the casual game spaces or hyper casual games
- Understanding of art layout, UI, game pacing/level design
- Knowledge of Unity, Unreal, or HTML games
- Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
- Familiarity with emerging AI-assisted creative tools or an interest in learning how to incorporate them into art workflows
- Knowledge of Game of Thrones or House of The Dragon
- Knowledge of 4x Strategy Games
- Mobile gaming industry experience
Qualifications
Must Haves
- Knowledge of Unity, Unreal, or HTML games
- 3+ years
- Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
- 3+ years
- Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
- 3+ years
- Strong communication skills including oral, visual and written
- Understanding of current mobile market in the midcore/hybrid casual space
- A portfolio demonstrating knowledge of level design, preferably in a playable ad or casual game format, 3D modeling skills
- Understanding of UA mini-games and playable ads
- Experience with 3D modeling, including rigging, topology cleanup, and asset optimization
- Experience with the casual game spaces or hyper casual games
- Understanding of art layout, UI, game pacing/level design
- Knowledge of Unity, Unreal, or HTML games
- Familiarity with 3D tools, such as Maya, Blender, ZBrush, Substance, and other digital content creation software
- Familiarity with emerging AI-assisted creative tools or an interest in learning how to incorporate them into art workflows
Nice to Haves
- Knowledge of Game of Thrones or House of The Dragon
- Knowledge of 4x Strategy Games
- Mobile gaming industry experience