Pipeworks logo
Pipeworks
Posted 59 days agoVerified live 2d ago

Level Designer

Brief overview

Remote
$70k–$92k/yrStated range
2+ yrsMinimum
Unreal Engine 5Blueprint visual scriptingLevel design fundamentalsGameplay space designEncounter designPuzzle designAI behavior implementationScripted eventsTriggersEnvironmental storytellingSource control (Perforce)Collaboration tools JiraCollaboration tools Confluence

About the company

Pipeworks logo
Pipeworkspipeworks.com

Pipeworks is a game development company that has helped design and build an array of online and console games. It is a sub-organization of Virtuos.

Job description

Summary

Pipeworks Studios is seeking a Level Designer I or II to develop open-world content for a high-profile AAA action-adventure title. The designer will be responsible for designing, building, and iterating on locations and points of interest while collaborating closely with the development team.

Responsibilities

  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria
  • Maintain organized content, naming conventions, source control practices, and general level hygiene
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change

Skills

  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools
  • Strong organization and attention to detail in a fast-paced, distributed development environment
  • Level Designer I candidates should generally have two or more years of relevant professional experience
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces
  • Experience designing traversal challenges, environmental puzzles, or open-world activities
  • Experience working in a AAA full or co-development environment
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work

Qualifications

Must Haves

  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools
  • Strong organization and attention to detail in a fast-paced, distributed development environment
  • Level Designer I candidates should generally have two or more years of relevant professional experience
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects

Nice to Haves

  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces
  • Experience designing traversal challenges, environmental puzzles, or open-world activities
  • Experience working in a AAA full or co-development environment
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
  • Almost all of our roles allow for your choice of work location. ... remote, in office, or hybrid.

More jobs like this