Summary
Pipeworks is a game development studio creating cross-platform games and digital entertainment experiences. The Technical Artist will support technical art needs by developing tools, scripts, and workflows, integrating and optimizing art assets, resolving visual-system issues, and providing technical support to animation and content teams.
Responsibilities
- Partner with artists and engineers to develop efficient, reliable workflows for creating and implementing game content
- Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality
- Support the integration of art assets into the game and help ensure they function as intended
- Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, or other visual systems within the role’s assigned scope
- Profile and optimize art content to meet established performance, memory, quality, and platform targets
- Establish and communicate technical art guidelines, validation practices, and content standards in partnership with project leadership
- Create prototypes and technical examples that demonstrate production-ready approaches to visual challenges
- Evaluate proposed art workflows and recommend solutions that balance visual quality, production efficiency, and technical constraints
- Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects
- Provide technical support, training, and documentation for artists and other content creators
- Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs
Skills
- Working knowledge of Maya, specifically the ability to create custom script tools (MEL / Python) that streamline artist workflow and/or increase efficiency
- Unreal experience is a must; Unreal 5 a benefit
- A focus on animation support from rigging to pipelines to tools for animation
- A strong understanding of animation and all the steps involved in creating strong animations
- Technical support for the animation team on any given project
- Overall strong software development and programming skills
- Understanding of "artistic concepts," e.g. modeling, lighting, and shading
- Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions
- A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded
- Working knowledge of C# and Python/MEL required
- Overall attention to detail, both visually and technically
- Strong interest in the industry and a desire to make games
- Ability to work as part of a game team
- Make quality decisions within a project that improved the animation process
- Work effectively with other artists and engineers to achieve project goals
- Solve problems to the benefit of the project/team
- 3+ years of experience in a similar role
- Any degree or certification in both Art and Engineering or equivalent work experience
- Familiarity with C++ or other high-level languages beneficial
- General knowledge of programmable shaders helpful
- Understanding of 3D art
- Understanding of Unity
Qualifications
Must Haves
- Working knowledge of Maya, specifically the ability to create custom script tools (MEL / Python) that streamline artist workflow and/or increase efficiency
- Unreal experience is a must; Unreal 5 a benefit
- A focus on animation support from rigging to pipelines to tools for animation
- A strong understanding of animation and all the steps involved in creating strong animations
- Technical support for the animation team on any given project
- Overall strong software development and programming skills
- Understanding of "artistic concepts," e.g. modeling, lighting, and shading
- Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions
- A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded
- Working knowledge of C# and Python/MEL required
- Overall attention to detail, both visually and technically
- Strong interest in the industry and a desire to make games
- Ability to work as part of a game team
- Make quality decisions within a project that improved the animation process
- Work effectively with other artists and engineers to achieve project goals
- Solve problems to the benefit of the project/team
- 3+ years of experience in a similar role
- Any degree or certification in both Art and Engineering or equivalent work experience
Nice to Haves
- Familiarity with C++ or other high-level languages beneficial
- General knowledge of programmable shaders helpful
- Understanding of 3D art
- Understanding of Unity
Benefits
- Remote, in-office, or hybrid work arrangements
- Medical, Dental, and Vision
- 401K with employer match
- Employer Paid Life Insurance Policy
- Generous Paid Time Off
- 20 Paid Company Holidays
- Relocation
- Paid Parental Leave
- Employee Assistance Program
- Fitness Club Discounts
- Sports Team Sponsorship
- Annual Company Events
- Project Wrap Parties