Pipeworks logo
Pipeworks
Posted 41 days agoVerified live 1d ago

Technical Artist

Brief overview

Remote
UndergradOr in progress
$70k–$82k/yrStated range
3+ yrsMinimum
MayaMELPythonUnreal EngineC#Animation Rigging and PipelinesC++Programmable Shaders3D ArtUnity

About the company

Pipeworks logo
Pipeworkspipeworks.com

Pipeworks is a game development company that has helped design and build an array of online and console games. It is a sub-organization of Virtuos.

Job description

Summary

Pipeworks is a game development studio creating cross-platform games and digital entertainment experiences. The Technical Artist will support technical art needs by developing tools, scripts, and workflows, integrating and optimizing art assets, resolving visual-system issues, and providing technical support to animation and content teams.

Responsibilities

  • Partner with artists and engineers to develop efficient, reliable workflows for creating and implementing game content
  • Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality
  • Support the integration of art assets into the game and help ensure they function as intended
  • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, or other visual systems within the role’s assigned scope
  • Profile and optimize art content to meet established performance, memory, quality, and platform targets
  • Establish and communicate technical art guidelines, validation practices, and content standards in partnership with project leadership
  • Create prototypes and technical examples that demonstrate production-ready approaches to visual challenges
  • Evaluate proposed art workflows and recommend solutions that balance visual quality, production efficiency, and technical constraints
  • Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects
  • Provide technical support, training, and documentation for artists and other content creators
  • Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs

Skills

  • Working knowledge of Maya, specifically the ability to create custom script tools (MEL / Python) that streamline artist workflow and/or increase efficiency
  • Unreal experience is a must; Unreal 5 a benefit
  • A focus on animation support from rigging to pipelines to tools for animation
  • A strong understanding of animation and all the steps involved in creating strong animations
  • Technical support for the animation team on any given project
  • Overall strong software development and programming skills
  • Understanding of "artistic concepts," e.g. modeling, lighting, and shading
  • Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions
  • A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded
  • Working knowledge of C# and Python/MEL required
  • Overall attention to detail, both visually and technically
  • Strong interest in the industry and a desire to make games
  • Ability to work as part of a game team
  • Make quality decisions within a project that improved the animation process
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • 3+ years of experience in a similar role
  • Any degree or certification in both Art and Engineering or equivalent work experience
  • Familiarity with C++ or other high-level languages beneficial
  • General knowledge of programmable shaders helpful
  • Understanding of 3D art
  • Understanding of Unity

Qualifications

Must Haves

  • Working knowledge of Maya, specifically the ability to create custom script tools (MEL / Python) that streamline artist workflow and/or increase efficiency
  • Unreal experience is a must; Unreal 5 a benefit
  • A focus on animation support from rigging to pipelines to tools for animation
  • A strong understanding of animation and all the steps involved in creating strong animations
  • Technical support for the animation team on any given project
  • Overall strong software development and programming skills
  • Understanding of "artistic concepts," e.g. modeling, lighting, and shading
  • Ability to assess sometimes contradictory technical and artistic needs, and come up with creative compromise solutions
  • A readiness to explore multiple solutions to multiple problems simultaneously, and a willingness to - occasionally - have work discarded
  • Working knowledge of C# and Python/MEL required
  • Overall attention to detail, both visually and technically
  • Strong interest in the industry and a desire to make games
  • Ability to work as part of a game team
  • Make quality decisions within a project that improved the animation process
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
  • 3+ years of experience in a similar role
  • Any degree or certification in both Art and Engineering or equivalent work experience

Nice to Haves

  • Familiarity with C++ or other high-level languages beneficial
  • General knowledge of programmable shaders helpful
  • Understanding of 3D art
  • Understanding of Unity

Benefits

  • Remote, in-office, or hybrid work arrangements
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

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