Spellbrush logo
Spellbrush
Verified live 1d ago

Level Designer

Brief overview

San Francisco or TokyoIn-person
1 H-1B approvalsDept. of Labor
UnityC#Level DesignGame DevelopmentPlaytestingTool Development Collaboration

About the company

Spellbrush logo
Spellbrushspellbrush.com

A creative AI-driven game studio advancing narrative-driven experiences.

Visa sponsorship history

1 year sponsoring, last filed FY2024

Data powered by U.S. Department of Labor. This does not guarantee sponsorship for this specific role.
1H-1B approved
100%approval rate
1new H-1B hires
H-1B Petition ApprovalsVisas USCIS actually granted: the strongest sign the company sponsors.
20241

Job description

What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

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