Summary
Ludaxis.io is seeking a Level Designer to create engaging puzzle or casual game experiences. The role focuses on authoring levels, designing onboarding and difficulty curves, tuning pacing and dynamic difficulty, and iterating based on playtest data.
Responsibilities
- Author levels and difficulty/pacing curves
- Design onboarding that teaches through play, not text
- Tune near-miss pacing and dynamic difficulty
- Use playtest data to iterate level-by-level
Skills
- Experience designing levels for puzzle or casual games
- Intuition for difficulty curves and player psychology
- Data-literate — reads win-rate and churn signals
- Detail-obsessed about pacing and readability
Qualifications
Must Haves
- Experience designing levels for puzzle or casual games
- Intuition for difficulty curves and player psychology
- Data-literate — reads win-rate and churn signals
- Detail-obsessed about pacing and readability