Worldscape logo
Worldscape
Posted 146 days agoVerified live 2d ago

Game Engine Engineer, Platform

Brief overview

Redmond, WashingtonIn-person
UndergradOr in progress
$100k–$130k/yrStated range
22 H-1B approvalsDept. of Labor
1 green cardsCertified filings
C++ (modern standards)Data-oriented designMemory managementRigid-body dynamicsNumerical stability and error controlPerformance optimization under real-time constraintsPhysics-animation integration (IK, animation blending)Gameplay and rendering pipeline integrationMulti-threading and job systemsSIMD and vectorizationCache-friendly data structuresFrame and memory budgetingCross-disciplinary leadershipTechnical communicationUnreal Engine (Chaos)Unity (DOTS/Physics)Havok

About the company

Worldscape logo
Worldscapeworldscape.ai

Traditional software constrains the future of global supply chains, sustainability and environmental risk, infrastructure planning, defense, and more.

Visa sponsorship history

4 years sponsoring, last filed FY2026

Data powered by U.S. Department of Labor. This does not guarantee sponsorship for this specific role.
22H-1B approved
92%approval rate
7new H-1B hires
1PERM certified
$107,203median wage / yr
H-1B Petition ApprovalsVisas USCIS actually granted: the strongest sign the company sponsors.
20234
202410
20255
20263
LCA Certified ApplicationsAn early filing step, not a visa approval: it signals intent, not confirmed sponsorship.
20231
20243
20253
20262
Green Card (PERM) FilingsCertified green card filings: a long-term commitment to international hires.
20251
Top sponsored roles
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Job description

Summary

Worldscape Technology Inc. is a cutting-edge platform designed to unify distributed data and intelligent agents across various environments. They are seeking an experienced game engine engineer to participate in the design, implementation, and optimization of real-time physics systems for their applications.

Responsibilities

  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems
  • Focus on core physics features: Collision detection (broad-phase/narrow-phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics)
  • Integrate with simulation logic (gameplay) & animation: Build physics-driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems)
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge-case instability (stacking, tunneling, jitter, constraint drift)
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post-launch without destabilizing the simulation

Skills

  • BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience)
  • 0 to 4+ years in real-time/game physics engineering; shipped a title, AA/AAA preferred
  • Experience C++ (modern standards), data-oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.)
  • Rigid-body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi-implicit Euler, RK, constraint solvers)
  • Numerical stability, error control, and performance trade-offs under real-time constraints
  • Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines
  • Multi-threading/job systems, SIMD/vectorization, cache-friendly data structures, frame/memory budgeting across platforms
  • Proven ability to lead cross-disciplinary efforts and communicate complex technical topics clearly
  • 2+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred
  • 1+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders)
  • Experience with existing physics models and systems integration
  • Deterministic simulation strategies, rollback/prediction, server authority models, cross-platform latency mitigation
  • Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification
  • Python/C#/Lua for tools and editor extensions; in-engine visualization/debugging overlays
  • Broad-phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning
  • Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity

Qualifications

Must Haves

  • BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience)
  • 0 to 4+ years in real-time/game physics engineering; shipped a title, AA/AAA preferred
  • Experience C++ (modern standards), data-oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.)
  • Rigid-body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi-implicit Euler, RK, constraint solvers)
  • Numerical stability, error control, and performance trade-offs under real-time constraints
  • Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines
  • Multi-threading/job systems, SIMD/vectorization, cache-friendly data structures, frame/memory budgeting across platforms
  • Proven ability to lead cross-disciplinary efforts and communicate complex technical topics clearly

Nice to Haves

  • 2+ years' experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred
  • 1+ years' experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders)
  • Experience with existing physics models and systems integration
  • Deterministic simulation strategies, rollback/prediction, server authority models, cross-platform latency mitigation
  • Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification
  • Python/C#/Lua for tools and editor extensions; in-engine visualization/debugging overlays
  • Broad-phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning
  • Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity

Benefits

  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance

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