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Epoch Games
Posted 160 days agoVerified live 23h ago

Unreal Engine Level Designer Winston-Salem, NC Employees can work remotely

Brief overview

Remote
Unreal Engine 4 landscape creationUnreal Engine 4 building interior designLOD (Level of Detail) optimizationHoudini Tools usageProcedural Development with HoudiniUnreal Engine 4 Blueprint ScriptingQuixel Megascans Asset Library integrationHeightmap developmentGit version control (Git Pull)Asset resourcefulnessTeam collaborationMentoring junior team membersSlack communication

About the company

Epoch Games logo
Epoch Gamesepochgames.co.uk

Epoch Games is an online game company.

Job description

Summary

Epoch Games is a volunteer-based, all-online, global game development team currently developing The Lays of Althas: Sundered Order, an indie open-world RPG. The Unreal Engine Level Designer will create landscapes and building interiors in Unreal Engine 4, collaborate with team members, and communicate effectively to ensure a smooth development process.

Responsibilities

  • Create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine
  • Be resourceful with the assets used in level design
  • Use various Houdini Tools that have been built, although it is recommended but not required
  • Communicate clearly and effectively with other team members
  • Assist junior members of the team in relevant areas if comfortable with teaching
  • Follow team policies given through team orientation upon acceptance to the team
  • Attend meetings through Slack

Skills

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files
  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience
  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Qualifications

Must Haves

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files

Nice to Haves

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience
  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

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