Summary
Epoch Games is a volunteer-based, all-online, global game development team currently developing The Lays of Althas: Sundered Order, an indie open-world RPG. The Unreal Engine Level Designer will create landscapes and building interiors in Unreal Engine 4, collaborate with team members, and communicate effectively to ensure a smooth development process.
Responsibilities
- Create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine
- Be resourceful with the assets used in level design
- Use various Houdini Tools that have been built, although it is recommended but not required
- Communicate clearly and effectively with other team members
- Assist junior members of the team in relevant areas if comfortable with teaching
- Follow team policies given through team orientation upon acceptance to the team
- Attend meetings through Slack
Skills
- Ability to create detailed landscapes and building interiors in Unreal Engine 4
- Ability to optimize with use of LODs (Level of Detail)
- Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
- The ability to run Unreal Engine 4
- The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files
- Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
- Unreal Engine 4 Blueprint Scripting experience
- Quixel Megascans Asset Library usage
- Heightmap development experience
- SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
- Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)
Qualifications
Must Haves
- Ability to create detailed landscapes and building interiors in Unreal Engine 4
- Ability to optimize with use of LODs (Level of Detail)
- Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
- The ability to run Unreal Engine 4
- The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files
Nice to Haves
- Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
- Unreal Engine 4 Blueprint Scripting experience
- Quixel Megascans Asset Library usage
- Heightmap development experience
- SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
- Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)