Summary
DLVR is a VR game studio built by gamers for gamers, focused on creating immersive worlds and live experiences. They are seeking a mid-level 3D Generalist to create polished, game-ready artwork for their VR experiences, collaborating with various team members to ensure a cohesive visual experience.
Responsibilities
- Create high-quality 3D assets for gameplay, live operations, marketing, and promotional content
- Model and texture characters, environments, props, and other in-game assets
- Take assets from concept or reference through final implementation in Unity
- Set up materials, prefabs, lighting, and other presentation elements in-engine
- Optimize geometry, textures, materials, and shaders for VR performance
- Work within established technical constraints, naming conventions, and asset budgets
- Collaborate with developers, designers, artists, and animators to ensure assets support gameplay and production requirements
- Maintain a consistent visual style across new and existing content
- Participate in art reviews and iterate on work in response to creative and technical feedback
- Contribute practical improvements to the team’s art pipeline and documentation
- Create occasional 2D assets, icons, or promotional artwork where project needs and your skills align
Skills
- A strong portfolio demonstrating versatile, production-ready 3D artwork
- Professional experience creating assets for games or other real-time interactive products
- Hands-on experience implementing and optimizing assets in Unity
- Proficiency in Blender and relevant texturing or 3D-production tools
- A practical understanding of real-time rendering, polygon budgets, texture budgets, materials, lighting, and draw-call optimization
- Strong knowledge of composition, color, form, lighting, and visual storytelling
- The ability to work within an established art direction while making sound creative decisions
- Experience taking assets through multiple stages of a production pipeline
- Clear communication skills and the ability to collaborate effectively in a remote team
- The ability to organize your workload, incorporate feedback, and deliver polished work within sprint deadlines
- Experience developing specifically for VR or other performance-constrained platforms
- Experience with mobile, free-to-play, or live-service games
- Skills in concept art, illustration, or character design
- Experience with animation, rigging, shaders, VFX, or motion design
- Experience creating marketing or promotional artwork
- Familiarity with responsible uses of AI-assisted tools in a professional creative workflow
Qualifications
Must Haves
- A strong portfolio demonstrating versatile, production-ready 3D artwork
- Professional experience creating assets for games or other real-time interactive products
- Hands-on experience implementing and optimizing assets in Unity
- Proficiency in Blender and relevant texturing or 3D-production tools
- A practical understanding of real-time rendering, polygon budgets, texture budgets, materials, lighting, and draw-call optimization
- Strong knowledge of composition, color, form, lighting, and visual storytelling
- The ability to work within an established art direction while making sound creative decisions
- Experience taking assets through multiple stages of a production pipeline
- Clear communication skills and the ability to collaborate effectively in a remote team
- The ability to organize your workload, incorporate feedback, and deliver polished work within sprint deadlines
Nice to Haves
- Experience developing specifically for VR or other performance-constrained platforms
- Experience with mobile, free-to-play, or live-service games
- Skills in concept art, illustration, or character design
- Experience with animation, rigging, shaders, VFX, or motion design
- Experience creating marketing or promotional artwork
- Familiarity with responsible uses of AI-assisted tools in a professional creative workflow