Versant Media logo
Versant Media
Posted 18 days agoVerified live 2d ago

Real Time Graphics Artist

Brief overview

Remote
UndergradOr in progress
$100k–$130k/yrStated range
4+ yrsMinimum
VizrtUnreal EngineVizrt ScriptingVBScriptHTML5JavaScriptTypeScript3D Asset CreationReal-Time Rendering PipelinesGPU OptimizationPBR WorkflowsPerformance Profiling

About the company

Versant Media logo
Versant Mediaversantmedia.com

Versant Media is a media company that offers television and digital entertainment services.

Visa sponsorship history

1 year sponsoring, last filed FY2026

Data powered by U.S. Department of Labor. This does not guarantee sponsorship for this specific role.
$204,118median wage / yr
LCA Certified ApplicationsAn early filing step, not a visa approval: it signals intent, not confirmed sponsorship.
202611
Top sponsored roles
Senior Site Reliability EngineerSenior Manager, AndroidDirector of Software EngineeringPrincipal DevSecOps EngineerSenior Manager, Core Services

Job description

Summary

Versant is a media and entertainment company serving sports, news, business, and entertainment audiences through a portfolio of established brands. The Real-Time Graphics Artist will create and implement high-fidelity 3D assets, scenes, and data-driven graphics using Vizrt and Unreal Engine, while optimizing real-time workflows and performance for live productions.

Responsibilities

  • Create, implement, rig, and optimize real-time scenes and graphics using Vizrt Artist, Viz Engine, and Unreal Engine while following established technical architecture and production standards
  • Develop immersive environments, high-quality 3D assets, PBR materials, and dynamic lighting solutions that balance creative ambition with the performance requirements of live production
  • Build real-time logic, procedural systems, and graphics triggers using Vizrt scripting and Unreal Engine Blueprints to support live data integration and interactive experiences
  • Profile and troubleshoot complex scenes to maintain reliable performance, including consistent frame rates of 60fps+ where required for live broadcast and large-scale display environments
  • Build and improve pipelines connecting DCC tools such as Maya, Cinema 4D, and Blender with real-time engines, helping artists move efficiently from concept through production
  • Evaluate emerging real-time capabilities and technologies—including Lumen, Nanite, and PCG—and identify practical opportunities to strengthen Versant’s sports and entertainment productions

Skills

  • 4+ years of experience in 3D and real-time production, including at least 2 years working within sports and entertainment environments
  • Hands-on experience building real-time graphics and environments using Vizrt and Unreal Engine
  • Working knowledge of Vizrt scripting and templating technologies, including VBScript, HTML5, JavaScript, and TypeScript
  • Experience with 3D and design tools such as Maya, 3ds Max, Cinema 4D, Blender, Photoshop, After Effects, Substance Painter/Designer, or comparable tools
  • Strong understanding of real-time rendering pipelines, GPU optimization, PBR workflows, lighting, and performance profiling
  • A portfolio demonstrating strong real-time design capabilities, including interactive or self-service graphics and highly realistic compositions
  • The ability to diagnose and resolve technical and creative challenges within the time-sensitive environment of live production
  • Flexibility to work extended or non-business hours when production needs require
  • Experience with additional real-time broadcast platforms such as Ross XPression, Pixotope, or Zero Density
  • Knowledge of Python or C++ for engine-side customization
  • Experience with version control systems such as Perforce or Git
  • Familiarity with large-scale display technologies, including LED video walls and projection mapping

Qualifications

Must Haves

  • 4+ years of experience in 3D and real-time production, including at least 2 years working within sports and entertainment environments
  • Hands-on experience building real-time graphics and environments using Vizrt and Unreal Engine
  • Working knowledge of Vizrt scripting and templating technologies, including VBScript, HTML5, JavaScript, and TypeScript
  • Experience with 3D and design tools such as Maya, 3ds Max, Cinema 4D, Blender, Photoshop, After Effects, Substance Painter/Designer, or comparable tools
  • Strong understanding of real-time rendering pipelines, GPU optimization, PBR workflows, lighting, and performance profiling
  • A portfolio demonstrating strong real-time design capabilities, including interactive or self-service graphics and highly realistic compositions
  • The ability to diagnose and resolve technical and creative challenges within the time-sensitive environment of live production
  • Flexibility to work extended or non-business hours when production needs require

Nice to Haves

  • Experience with additional real-time broadcast platforms such as Ross XPression, Pixotope, or Zero Density
  • Knowledge of Python or C++ for engine-side customization
  • Experience with version control systems such as Perforce or Git
  • Familiarity with large-scale display technologies, including LED video walls and projection mapping

Benefits

  • Fully remote position
  • Health insurance
  • Retirement plans
  • Paid time off

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