Summary
Epoch Games is a volunteer-based, all-online global game development team developing the indie open-world RPG The Lays of Althas: Sundered Order. The role focuses on creating realistic 3D character body, face, hair, clothing, and armor meshes and textures, while collaborating with team members and potentially teaching junior artists.
Responsibilities
- In this volunteer position we are looking for someone who specializes in creating realistic 3D Character Body, Face, Hair and/or Clothing/Armor Meshes and Textures for our game "The Lays of Althas: Sundered Order" (LoA:SO)
- Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise
- If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area
- Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Skills
- Creating realistic Human Character Meshes and Textures
- Creating realistic Human Clothing / Armor Meshes and Textures
- Creating Human Hair sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc)
- Able to work effectively and accurately from pre-defined concept art and designs
- Able to work with and provide constructive criticism and feedback
- Communication and Team-collaboration skills
- A passion for modeling and a dedication to creating AAA quality games
- Unreal Engine 4 (https://www.unrealengine.com/register)
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures
Qualifications
Must Haves
- Creating realistic Human Character Meshes and Textures
- Creating realistic Human Clothing / Armor Meshes and Textures
- Creating Human Hair sculpts using Hair Card and Alpha Planes
- Physically-based Rendering (PBR) experience for game sculpting required
- Previous experience working with low-poly/game-ready assets required
- Full Texturing ability (Diffuse, Normal, Displacement etc)
- Able to work effectively and accurately from pre-defined concept art and designs
- Able to work with and provide constructive criticism and feedback
- Communication and Team-collaboration skills
- A passion for modeling and a dedication to creating AAA quality games
- Unreal Engine 4 (https://www.unrealengine.com/register)
- 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software
- Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures
Benefits
- Fully remote, all-online work arrangement
- A copy of Reallusion Character Creator 3 software can be provided if you do not own one