Summary
High Voltage Software is a game development company creating AAA games and creator-focused experiences. The Technical Game Designer will develop and implement in-engine and external tools, architect modular systems for less technical creators, establish performance standards, write technical documentation, and collaborate with multidisciplinary teams to improve workflows and product quality.
Responsibilities
- Work hands-on to implement tools in-engine or externally as part of a production pipeline to empower other developers
- Break a feature into clear scoped tasks and identifying risks and dependencies early
- Architect modular building blocks, systems, and toolsets that empower less technical creators to build high-quality experiences
- Ensure product stability and scalability by establishing performance budgets and constraints for creator-made systems
- Writing technical design documentation for users - both internally and publicly
- Collaborate closely with a multidisciplinary team of designers, artists, engineers, and producers to champion workflow improvements and giving quality feedback to your peers
Skills
- Minimum one year of Technical Tools Design experience in the game industry
- 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity on production quality professional, academic, or personal projects
- Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary
- Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
- Expert with implementation in the Unreal Engine including: Blueprint Scripting and plugins
- Familiar with coding principals including data types, logical operators, functions, and inheritance
- Technically skilled and capable of working independently in a small team environment as part of a larger team
- Excellent communication, interpersonal, and organizational skills
- Ability to communicate effectively and collaborate with others
- Passion for video games and user-created experiences (Roblox, Fortnite, etc.)
- English proficiency: B2 or higher required
- All applicants are required to submit their CVs in English as part of the application process
- Experience working on multiplayer games and Live Service titles
- Experience with procedural or modular content systems
- Foundational game systems design knowledge to put yourself in the mind of the user and anticipate high-value tools
- Shipped game credits and a personal portfolio for review
- Familiarity with UI/UX and developing interfaces for tools
- Additional Unreal Engine experience including: C++, Verse, UMG, World Partition, Gameplay Ability System (GAS)
- Additional software proficiencies with tools such as: UEFN, Roblox, Figma, and Miro
- Experience with other game engines such as Unity, Godot, and proprietary game engines
Qualifications
Must Haves
- Minimum one year of Technical Tools Design experience in the game industry
- 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity on production quality professional, academic, or personal projects
- Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary
- Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
- Expert with implementation in the Unreal Engine including: Blueprint Scripting and plugins
- Familiar with coding principals including data types, logical operators, functions, and inheritance
- Technically skilled and capable of working independently in a small team environment as part of a larger team
- Excellent communication, interpersonal, and organizational skills
- Ability to communicate effectively and collaborate with others
- Passion for video games and user-created experiences (Roblox, Fortnite, etc.)
- English proficiency: B2 or higher required
- All applicants are required to submit their CVs in English as part of the application process
Nice to Haves
- Experience working on multiplayer games and Live Service titles
- Experience with procedural or modular content systems
- Foundational game systems design knowledge to put yourself in the mind of the user and anticipate high-value tools
- Shipped game credits and a personal portfolio for review
- Familiarity with UI/UX and developing interfaces for tools
- Additional Unreal Engine experience including: C++, Verse, UMG, World Partition, Gameplay Ability System (GAS)
- Additional software proficiencies with tools such as: UEFN, Roblox, Figma, and Miro
- Experience with other game engines such as Unity, Godot, and proprietary game engines
Benefits
- Opportunity to work on some of the biggest AAA games in the industry
- Great work-life balance
- Collaborative and casual work environment
- Comprehensive benefits package including medical, dental and vision
- 401K plan
- Remote work