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GigFinder.ai
Posted 42 days agoVerified live 16h ago

Technical Game Designer (Creator Tools)

Brief overview

Remote
$30k–$35k/moStated range
1+ yrsMinimum
Technical Tools DesignUnreal Engine 5Blueprint ScriptingUnreal Engine PluginsCoding PrinciplesToolset Usability DesignAccessibilityGame Systems DesignUI/UX DesignC++VerseUMGWorld PartitionGameplay Ability System (GAS)Procedural Content SystemsModular Content SystemsUEFN

About the company

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Job description

Summary

High Voltage Software is a game development company creating AAA games and creator-focused experiences. The Technical Game Designer will develop and implement in-engine and external tools, architect modular systems for less technical creators, establish performance standards, write technical documentation, and collaborate with multidisciplinary teams to improve workflows and product quality.

Responsibilities

  • Work hands-on to implement tools in-engine or externally as part of a production pipeline to empower other developers
  • Break a feature into clear scoped tasks and identifying risks and dependencies early
  • Architect modular building blocks, systems, and toolsets that empower less technical creators to build high-quality experiences
  • Ensure product stability and scalability by establishing performance budgets and constraints for creator-made systems
  • Writing technical design documentation for users - both internally and publicly
  • Collaborate closely with a multidisciplinary team of designers, artists, engineers, and producers to champion workflow improvements and giving quality feedback to your peers

Skills

  • Minimum one year of Technical Tools Design experience in the game industry
  • 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity on production quality professional, academic, or personal projects
  • Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary
  • Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
  • Expert with implementation in the Unreal Engine including: Blueprint Scripting and plugins
  • Familiar with coding principals including data types, logical operators, functions, and inheritance
  • Technically skilled and capable of working independently in a small team environment as part of a larger team
  • Excellent communication, interpersonal, and organizational skills
  • Ability to communicate effectively and collaborate with others
  • Passion for video games and user-created experiences (Roblox, Fortnite, etc.)
  • English proficiency: B2 or higher required
  • All applicants are required to submit their CVs in English as part of the application process
  • Experience working on multiplayer games and Live Service titles
  • Experience with procedural or modular content systems
  • Foundational game systems design knowledge to put yourself in the mind of the user and anticipate high-value tools
  • Shipped game credits and a personal portfolio for review
  • Familiarity with UI/UX and developing interfaces for tools
  • Additional Unreal Engine experience including: C++, Verse, UMG, World Partition, Gameplay Ability System (GAS)
  • Additional software proficiencies with tools such as: UEFN, Roblox, Figma, and Miro
  • Experience with other game engines such as Unity, Godot, and proprietary game engines

Qualifications

Must Haves

  • Minimum one year of Technical Tools Design experience in the game industry
  • 1-2 years of experience with Unreal Engine 5 in a tools design or technical design capacity on production quality professional, academic, or personal projects
  • Self-motivated and proactive in identifying design and technical issues, with a willingness to seek assistance when necessary
  • Strong knowledge of developing toolsets for less technical users with a focus on usability and accessibility
  • Expert with implementation in the Unreal Engine including: Blueprint Scripting and plugins
  • Familiar with coding principals including data types, logical operators, functions, and inheritance
  • Technically skilled and capable of working independently in a small team environment as part of a larger team
  • Excellent communication, interpersonal, and organizational skills
  • Ability to communicate effectively and collaborate with others
  • Passion for video games and user-created experiences (Roblox, Fortnite, etc.)
  • English proficiency: B2 or higher required
  • All applicants are required to submit their CVs in English as part of the application process

Nice to Haves

  • Experience working on multiplayer games and Live Service titles
  • Experience with procedural or modular content systems
  • Foundational game systems design knowledge to put yourself in the mind of the user and anticipate high-value tools
  • Shipped game credits and a personal portfolio for review
  • Familiarity with UI/UX and developing interfaces for tools
  • Additional Unreal Engine experience including: C++, Verse, UMG, World Partition, Gameplay Ability System (GAS)
  • Additional software proficiencies with tools such as: UEFN, Roblox, Figma, and Miro
  • Experience with other game engines such as Unity, Godot, and proprietary game engines

Benefits

  • Opportunity to work on some of the biggest AAA games in the industry
  • Great work-life balance
  • Collaborative and casual work environment
  • Comprehensive benefits package including medical, dental and vision
  • 401K plan
  • Remote work

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