Creston Games logo
Creston Games
Posted 68 days agoVerified live 2d ago

Material Artist, Games

Brief overview

Remote
Texture ArtMaterial ArtPhysically Based RenderingSubstance 3D PainterSubstance 3D DesignerPhotoshopMaterial OptimizationReal-time RenderingProcedural MaterialsShader WorkflowsUnity Material SetupVertex PaintingLayered MaterialsMaterial Blending

About the company

Creston Games logo
Creston Gamescrestongames.com

Creston Games is an independent studio born out of a simple, restless idea: making games that actually stay with you.

Job description

Summary

Creston Games is an independent game studio focused on creating innovative gaming experiences. They are seeking a Texture & Material Artist to define the visual identity of their semi-open world cooking/action-adventure game by developing high-quality materials and textures that enhance the player experience.

Responsibilities

  • Create high-quality materials and textures for environments, props, architecture, and world-building assets
  • Develop tileable materials, trim sheets, and reusable material solutions that support an efficient production pipeline
  • Collaborate closely with Environment Artists to maintain a consistent visual language across the project
  • Build and maintain material libraries for use across multiple environments and asset sets
  • Create believable surface variation, wear, and environmental detail that enhances immersion and storytelling
  • Optimize materials and textures for real-time rendering while maintaining visual quality
  • Gather and analyze real-world references to support authentic material creation

Skills

  • Proven experience as a Texture Artist, Material Artist, or similar role in game development
  • Strong understanding of modern material workflows and physically based rendering principles
  • Proficiency with Substance 3D Painter, Substance 3D Designer, Photoshop, or equivalent industry-standard tools
  • Strong artistic eye for color variation, material definition, surface detail, and environmental storytelling
  • Understanding of optimization techniques and real-time rendering constraints
  • Ability to create materials that balance artistic quality with production efficiency
  • Strong portfolio demonstrating material creation and texture work
  • Ability to work independently in a remote and asynchronous development environment
  • Experience creating procedural materials in Substance Designer
  • Familiarity with shader workflows and material setup within Unity
  • Experience with vertex painting, layered materials, and material blending techniques

Qualifications

Must Haves

  • Proven experience as a Texture Artist, Material Artist, or similar role in game development
  • Strong understanding of modern material workflows and physically based rendering principles
  • Proficiency with Substance 3D Painter, Substance 3D Designer, Photoshop, or equivalent industry-standard tools
  • Strong artistic eye for color variation, material definition, surface detail, and environmental storytelling
  • Understanding of optimization techniques and real-time rendering constraints
  • Ability to create materials that balance artistic quality with production efficiency
  • Strong portfolio demonstrating material creation and texture work
  • Ability to work independently in a remote and asynchronous development environment

Nice to Haves

  • Experience creating procedural materials in Substance Designer
  • Familiarity with shader workflows and material setup within Unity
  • Experience with vertex painting, layered materials, and material blending techniques

Benefits

  • A key role in shaping the visual identity of an ambitious game project.
  • A culture that respects deep work, avoiding unnecessary meetings and bureaucracy.
  • The opportunity to help establish the material language and visual quality of a new IP.

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