Summary
Creston Games is an independent game studio focused on creating innovative gaming experiences. They are seeking a Texture & Material Artist to define the visual identity of their semi-open world cooking/action-adventure game by developing high-quality materials and textures that enhance the player experience.
Responsibilities
- Create high-quality materials and textures for environments, props, architecture, and world-building assets
- Develop tileable materials, trim sheets, and reusable material solutions that support an efficient production pipeline
- Collaborate closely with Environment Artists to maintain a consistent visual language across the project
- Build and maintain material libraries for use across multiple environments and asset sets
- Create believable surface variation, wear, and environmental detail that enhances immersion and storytelling
- Optimize materials and textures for real-time rendering while maintaining visual quality
- Gather and analyze real-world references to support authentic material creation
Skills
- Proven experience as a Texture Artist, Material Artist, or similar role in game development
- Strong understanding of modern material workflows and physically based rendering principles
- Proficiency with Substance 3D Painter, Substance 3D Designer, Photoshop, or equivalent industry-standard tools
- Strong artistic eye for color variation, material definition, surface detail, and environmental storytelling
- Understanding of optimization techniques and real-time rendering constraints
- Ability to create materials that balance artistic quality with production efficiency
- Strong portfolio demonstrating material creation and texture work
- Ability to work independently in a remote and asynchronous development environment
- Experience creating procedural materials in Substance Designer
- Familiarity with shader workflows and material setup within Unity
- Experience with vertex painting, layered materials, and material blending techniques
Qualifications
Must Haves
- Proven experience as a Texture Artist, Material Artist, or similar role in game development
- Strong understanding of modern material workflows and physically based rendering principles
- Proficiency with Substance 3D Painter, Substance 3D Designer, Photoshop, or equivalent industry-standard tools
- Strong artistic eye for color variation, material definition, surface detail, and environmental storytelling
- Understanding of optimization techniques and real-time rendering constraints
- Ability to create materials that balance artistic quality with production efficiency
- Strong portfolio demonstrating material creation and texture work
- Ability to work independently in a remote and asynchronous development environment
Nice to Haves
- Experience creating procedural materials in Substance Designer
- Familiarity with shader workflows and material setup within Unity
- Experience with vertex painting, layered materials, and material blending techniques
Benefits
- A key role in shaping the visual identity of an ambitious game project.
- A culture that respects deep work, avoiding unnecessary meetings and bureaucracy.
- The opportunity to help establish the material language and visual quality of a new IP.