Summary
VRChat is building an immersive, user-generated social platform where people can connect, play, explore, and express themselves. The Unity Technical Artist will support live operations events and content by managing the Unity pipeline, developing tools and automation, validating 3D assets, and collaborating across art, design, and engineering to ship reliable content across platforms.
Responsibilities
- Own and evolve the end-to-end Unity content pipeline for live ops assets, helping us ship 3D props and content updates with consistency and speed
- Implement and validate 3D assets in Unity: prefabs, materials, shaders, collisions, LODs, lighting setups, and import settings, with an eye toward performance and reliability
- Build and maintain tools, scripts, and automation (primarily in C# and Udon) that reduce manual work, prevent common errors, and make publishing repeatable
- Create lightweight quality gates for content: asset validation checks, naming/structure conventions, performance budgets, and “ready to ship” checklists
- Debug content and pipeline issues across disciplines, working with engineers on technical constraints and with artists on asset readiness
- Collaborate with Product Design and Creators partners to ensure content supports the intended user experience and meets our quality bar
- Document workflows so the whole team can move faster as we scale content volume in 2026
Skills
- You have **3+ years** experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work)
- You're deeply comfortable in **Unity** and understand what it takes to ship real-time 3D content that performs well
- You can **write scripts** (most likely **C#**) and you've built tools or automation that helped teams move faster or reduced production risk
- You understand **3D fundamentals** (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality
- You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them
- You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow
- You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”
- This is a remote-first role. Work from wherever you do your best thinking. We're a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration
- Experience building editor tooling, import automation, or asset validation pipelines in Unity
- Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
- Experience building interactivity in VRChat worlds using **Udon / UdonSharp** (C# that compiles to Udon)
- Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices
- Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.)
- Experience supporting live ops or high-cadence content publishing
Qualifications
Must Haves
- You have **3+ years** experience as a Technical Artist, Tools Artist, or similar role (or equivalent shipped work)
- You're deeply comfortable in **Unity** and understand what it takes to ship real-time 3D content that performs well
- You can **write scripts** (most likely **C#**) and you've built tools or automation that helped teams move faster or reduced production risk
- You understand **3D fundamentals** (meshes, materials, textures, lighting, optimization) and can collaborate effectively with artists on asset quality
- You think in systems and pipelines: you notice recurring failure modes, then design guardrails that prevent them
- You communicate clearly across disciplines and enjoy being the person who turns ambiguity into a reliable workflow
- You have a strong ownership mindset: you care about shipping, not just “building a perfect tool someday.”
- This is a remote-first role. Work from wherever you do your best thinking. We're a fully distributed company with team members across the globe. While we work asynchronously, overlap with U.S. time zones is needed for team collaboration
Nice to Haves
- Experience building editor tooling, import automation, or asset validation pipelines in Unity
- Familiarity with the VRChat creator toolchain: Unity + VRChat SDK (Worlds/Avatars) + Creator Companion (VCC/VPM)
- Experience building interactivity in VRChat worlds using **Udon / UdonSharp** (C# that compiles to Udon)
- Familiarity with common VRChat avatar components like PhysBones/Contacts and performance best practices
- Experience optimizing content for multiple hardware tiers and platforms (PC + mobile constraints, etc.)
- Experience supporting live ops or high-cadence content publishing
Benefits
- 100% Remote – work from anywhere in the world
- Health benefits for U.S. and Canadian employees
- 401K (U.S.) and RRSP (Canada) retirement plans
- Stock options
- Unlimited/flexible vacation policy
- Paid parental leave
- Generous holiday schedule