Summary
HyperHug is an international game development studio specializing in the shooter genre, developing immersive multiplayer survival shooters for mobile platforms. As a 3D Environment & Prop Artist, you will create high-quality 3D environment assets and props, collaborating closely with design and development teams to enhance gameplay and player immersion.
Responsibilities
- Create high-quality 3D environment assets and props from concept to in-game implementation
- Develop both hero assets and modular asset kits for efficient world building
- Create high and low-poly models, UVs, textures, and materials optimized for mobile devices
- Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements
- Collaborate with Level Designers to ensure environments support gameplay and visual goals
Skills
- 3+ years of experience as a 3D Environment Artist
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration
- Experience creating environments for mobile games (preferably open-world projects)
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens
- Ability to create both high-quality hero assets and reusable modular environment and prop kits
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets
- Portfolio showcasing realistic environment art and locations
- English - B1+ level, Russian - C1 level
- Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations
Qualifications
Must Haves
- 3+ years of experience as a 3D Environment Artist
- Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration
- Experience creating environments for mobile games (preferably open-world projects)
- Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens
- Ability to create both high-quality hero assets and reusable modular environment and prop kits
- Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction
- Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling
- Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements
- Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets
- Portfolio showcasing realistic environment art and locations
- English - B1+ level, Russian - C1 level
Nice to Haves
- Experience working with Unity URP, including materials, shaders, lighting, post-processing, and rendering limitations
Benefits
- Competitive salary.
- Remote work format.
- A passionate and supportive team that values creativity and ownership.
- Opportunities for professional growth.
- A culture built on initiative, transparency, and collaboration.