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Epoch Games
Posted 77 days agoVerified live 14h ago

Unreal Engine Level Designer

Brief overview

Remote
Unreal Engine 4Level of Detail (LOD) optimizationHoudiniBlueprint ScriptingQuixel MegascansHeightmap developmentQuadSpinner Gaea

About the company

Epoch Games logo
Epoch Gamesepochgames.co.uk

Epoch Games is an online game company.

Job description

Summary

Epoch Games is a volunteer-based, all-online, global game development team. They are seeking an Unreal Engine Level Designer to create landscapes and building interiors for their in-development indie open-world RPG, utilizing Unreal Engine 4.

Responsibilities

  • Create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine
  • Be resourceful with the assets they use
  • Use various Houdini Tools that we've built
  • Communicate clearly and effectively with other team-members
  • Aid the more junior members of the team in any relevant area
  • Follow team policies (given through team orientation as upon acceptance to the team)
  • Attend meetings through Slack

Skills

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files
  • English fluency
  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience
  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Qualifications

Must Haves

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files
  • English fluency

Nice to Haves

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience
  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Benefits

  • We can provide Level Designer with a copy if needed

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