Summary
CrazyLabs is a leading publisher of casual and hybrid-casual games. The Game Level Designer will create, test, analyze, and iterate levels and player journeys for new hybrid-casual mobile games, using player data, playtests, design tools, and AI to optimize gameplay and progression.
Responsibilities
- Design, build, implement, test, and iterate engaging levels for new hybrid-casual mobile games
- Define level structure, sequencing, pacing, difficulty curves, and progression to create compelling player journeys
- Create levels that introduce mechanics clearly and gradually develop them into deeper and more challenging experiences
- Balance challenge, variety, accessibility, and satisfaction across the player journey
- Work directly with internal level editors, Unity, spreadsheets, and other design tools to create and maintain game content
- Analyze level performance using KPIs such as completion rates, fail rates, retries, churn points, session behavior, and player progression
- Identify problematic levels and use data, playtests, and player behavior to improve them
- Collaborate closely with Game Designers, Product Owners, developers, artists, and Data Analysts throughout prototype development and testing
- Contribute ideas for new mechanics, obstacles, level elements, boosters, challenges, and gameplay variations
- Help establish scalable level-design principles, difficulty frameworks, and content pipelines for new games
- Research competing games and market trends to understand successful level-design patterns and identify new opportunities
- Create and maintain clear level-design documentation, layouts, balancing sheets, and progression plans
- Use AI tools to support level ideation, variation generation, balancing, testing, and analysis
Skills
- A Level Designer who loves building, playing, analyzing, and improving levels
- Passionate about casual, hybrid-casual, and puzzle games
- Obsessed with pacing, difficulty, progression, and player experience
- Able to understand why a level is fun, frustrating, too easy, or too difficult
- Comfortable creating many levels, testing them, analyzing their performance, and iterating quickly
- Curious about player behavior and motivated by both creativity and data
- Excited about using AI and new tools to improve and accelerate level creation
- 3+ years experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games
- Strong hands-on level-design experience and the ability to create engaging levels at scale
- Strong understanding of level-design fundamentals, including pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression
- Experience balancing and tuning levels based on playtests, player behavior, and performance data
- Ability to understand level KPIs and translate data into concrete design improvements
- Strong analytical skills and attention to detail
- Strong player empathy and an understanding of how different player segments experience difficulty and progression
- Ability to work efficiently with level editors, spreadsheets, game engines, or similar content-creation tools
- Excellent written and verbal communication skills in English
- Strong knowledge of casual and hybrid-casual mobile games and current market trends
- Curiosity and willingness to experiment with AI tools and emerging technologies as part of the level-design process
- 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games
- Experience designing levels for successful mobile F2P titles
- Experience building level progression for games from prototype or soft launch onward
- Experience with puzzle mechanics and large-scale level pipelines
- Proficiency in Unity 3D
- Experience creating or working with custom level editors
- Experience using analytics to optimize difficulty curves and level performance
- Experience using AI tools for level generation, balancing, testing, or analysis
Qualifications
Must Haves
- A Level Designer who loves building, playing, analyzing, and improving levels
- Passionate about casual, hybrid-casual, and puzzle games
- Obsessed with pacing, difficulty, progression, and player experience
- Able to understand why a level is fun, frustrating, too easy, or too difficult
- Comfortable creating many levels, testing them, analyzing their performance, and iterating quickly
- Curious about player behavior and motivated by both creativity and data
- Excited about using AI and new tools to improve and accelerate level creation
- 3+ years experience in game design or level design, preferably for mobile casual, hybrid-casual, puzzle, or F2P games
- Strong hands-on level-design experience and the ability to create engaging levels at scale
- Strong understanding of level-design fundamentals, including pacing, difficulty progression, onboarding, mechanic introduction, challenge, variety, and player progression
- Experience balancing and tuning levels based on playtests, player behavior, and performance data
- Ability to understand level KPIs and translate data into concrete design improvements
- Strong analytical skills and attention to detail
- Strong player empathy and an understanding of how different player segments experience difficulty and progression
- Ability to work efficiently with level editors, spreadsheets, game engines, or similar content-creation tools
- Excellent written and verbal communication skills in English
- Strong knowledge of casual and hybrid-casual mobile games and current market trends
- Curiosity and willingness to experiment with AI tools and emerging technologies as part of the level-design process
Nice to Haves
- 3+ years of experience specifically designing levels for casual, hybrid-casual, or puzzle games
- Experience designing levels for successful mobile F2P titles
- Experience building level progression for games from prototype or soft launch onward
- Experience with puzzle mechanics and large-scale level pipelines
- Proficiency in Unity 3D
- Experience creating or working with custom level editors
- Experience using analytics to optimize difficulty curves and level performance
- Experience using AI tools for level generation, balancing, testing, or analysis
Benefits
- Annual team trip
- Global holiday celebrations and presents
- Birthday presents
- Job anniversary presents
- Flexible remote work
- Support from an experienced People team to ensure integration and support throughout the employee journey
- AI teaching, training, and support from a dedicated AI Lead team